The case for killing STR

Wait, what? Yes, killing, nixing, putting STR on the chopping block. A game without STR scores. That’s insane, I hear you cry. STR is usually one of the core scores, the hardest one to change, the last to go. It’s qualities are immediately obvious: A higher strength means you’re stronger, duh. Dexterity has to contendContinue reading “The case for killing STR”

OD&D but PbtA

Recently I finally read White Box Fantasy Medieval Adventure Game. I made some comments about its seemingly hard-line, arbitrary nature. Helpful commenters informed me that this was not because the creators of Original Dungeons & Dragons (from which Swords and Wizardry and its clone White Box are derived) had any interest in hard, rules-as-written playContinue reading “OD&D but PbtA”

Dissecting RPG Fantasy

What makes a game “generic”? What makes a game “original”? The weird and at times eclectic fantasy tropes in D&D, forged by the original booklets and codified through the ages, have more or less come to define the fantasy genre in RPGs. We can “tell” when someone is going for this type of fantasy, toContinue reading “Dissecting RPG Fantasy”


Introduction You are a ship. Not the captain, not the crew, you are the ship. Inspired by the game FTL: Faster than Light. Character Creation Name yourself. You start with a basic hull that can withstand 10 DMG and a basic engine. Roll three times on the following 1d10 table for additional MODULEs. By default,Continue reading “Spaceship!!!”

Party Condition

How do you make an adventure feel dangerous? A lot of the time the answer is “make them die quickly”. But obviously, there’s a limit to how quickly they can die before people start treating their characters like little meat puppets, which depending on what you want can either be great or awful. Ok, soContinue reading “Party Condition”


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